Bring your characters to life with the latest features of Unity and Mecanim
Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.
Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.
By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.
What You Will Learn
Understand the latest features of Unity 5 such as state machines, meshes, and animation graphs
Move, transform, and change objects over time using script files
Use the animation editor and curve tools
Import and configure externally created animations for use in Unity scenes
See how to link animations to C# script
Animate cameras and create a particle system
Produce sophisticated sprite animations for both 2D and 3D games
Apply more advanced workflows and techniques to refine character animations
Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.