Let's get started with creating the pigs for the Angry Birds game:
Pigobject, and remove its Mesh Collider component. We do this because of the rotation the plane will need to face the camera. Being a child of the empty GameObject allows us to ignore that rotation when working with the pig.
0on each axis and set its Rotation to
90on the X axis,
270on the Y axis, and
0on the Z axis. This will make the plane face the camera.
Pig_Freshand the other
Pig_Damage. From their ...