Being attacked

What fun is a game without a little conflict; the nagging choice, the fight to the death, the doom of the cosmos? Every game needs some form of conflict to drive the player towards seeking a resolution. Our game will become a battle for points. Before, it was just shoot some targets and get some points.

Now, we will make the enemy tank shoot at the player. Every time the enemy scores a hit, we will reduce the player's score by a few points.

Get Unity Android Game Development by Example Beginner's Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.