Time for action – styling the game

If you do not want to look far, the assets used for this chapter are found along with the resources for the book. All of the needed images are available, and they will work just well, until you have an opportunity to create some of your own.

  1. First, we need five small textures: ButtonActive, ButtonNormal, ONormal, XNormal, and Title. To create these, you will have to use a separate photo-editing program or use the ones supplied with the included projects.
  2. The easiest way to get the images into your Unity project is to simply save them into the Assets folder that is created when you create a new project. Alternatively, you can go up to the top and click on Assets followed by Import New Asset. This will open a file ...

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