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Unity AI Programming Essentials by Dan Violet Sagmiller, Curtis Bennett

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Multiple navigation meshes

So far, we have only looked at setting up a single navigation mesh in a scene, but navigation meshes are designed to be per character and not just one for the entire scene. We need multiple navigation meshes, but there is no field to directly set which navigation mesh to use for a character. Instead, RAIN uses a field called graph tags to correlate meshes with characters. To see how this works, let's add a second bridge to our scene that is larger and a second ship with double the scale. Here is an example setup:

Multiple navigation meshes

This is a demo scene setup with an additional larger ship and larger bridge. Regenerating the mesh gives us ...

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