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Unity AI Programming Essentials by Dan Violet Sagmiller, Curtis Bennett

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RAIN AI

RAIN has this section put together pretty well. In reality, we only have one small section to change from the pathfinding demo, especially because the pathfinding demo had actually turned off the patrol feature.

Start with the project for RAIN AI from Chapter 1, Pathfinding. From the menu, navigate to RAIN | Behavior Tree Editor. From the editor, select FollowGreenRoad. Under Sequence is a patrol route node called waypointpatrol; select it. Finally, we have a property called Loop Type. Presently, it is on One Way, which stops at the last waypoint. You can switch it to Ping Pong or Loop, as shown in the following screenshot:

RAIN AI

Ping Pong bounces ...

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