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Unity 5.x Shaders and Effects Cookbook by Kenneth Lammers, Alan Zucconi

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Making your shader world modular with CgInclude

Knowing about the built-in CgInclude files is great, but what if we wanted to build our own CgInclude files to store our own lighting models and helper functions? We can, in fact, create our own CgInclude files, but we need to learn a little more code syntax before we can start using them efficiently in our shader writing pipelines. Let's take a look at the process of creating a new CgInclude file from scratch.

Getting ready

Let's walk through the process of generating a new item for this recipe.

  1. Begin by creating a new text file and call it something like MyCgInclude.txt.
  2. Then change its file extension to .cginc. Windows will give you a warning message saying that the file may become unusable, but it ...

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