Saving and loading player data – using PlayerPrefs

While the previous recipe illustrates how the static properties allow a game to remember values between different scenes, these values are forgotten once the game application has quit. Unity provides the PlayerPrefs feature to allow a game to store and retrieve data, between the different game playing sessions.

Saving and loading player data – using PlayerPrefs

Getting ready

This recipe builds upon the previous recipe. In case you haven't completed the previous recipe, we have included a Unity package named game_scoreStaticVariables in the the 1362_10_05 folder. In order to follow this recipe using this package, you must do the following:

  1. Create a ...

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