Loading external resource files – using Unity Default Resources

In this recipe, we will load an external image file, and display it on the screen, using the Unity Default Resources file (a library created at the time the game was compiled).

Note

This method is perhaps the simplest way to store and read the external resource files. However, it is only appropriate when the contents of the resource files will not change after compilation, since the contents of these files are combined and compiled into the resources.assets file.

The resources.assets file can be found in the Data folder for a compiled game.

Loading external resource files – using Unity Default Resources

Getting ready

In the 1362_10_01 folder, we have ...

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