Simulating acoustic environments with Reverb Zones

Once you have created your level's geometry and the scene is looking just the way you want it to, you might want your sound effects to correspond to that look. Sound behaves differently depending upon the environment in which it is projected, so it can be a good idea to make it reverberate accordingly. In this recipe, we will address this acoustic effect by using Reverb Zones.

Getting ready

For this recipe, we have prepared the ReverbZone.unitypackage file, containing a basic level named reverbScene and the Signal prefab. The package is in the 1362_09_02 folder in the code bundle.

How to do it...

Follow these steps to simulate the sonic landscape of a tunnel:

  1. Import the ReverbZone package into your ...

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