Mixing animations with Layers and Masks

Mixing animations is a great way of adding complexity to your animated characters without requiring a vast number of animated clips. Using Layers and Masks, we can combine different animations by playing specific clips for the specific body parts of the character. In this recipe, we will apply this technique to our animated character, triggering animation clips for firing a rifle, and throwing a grenade with the character's upper body. We will do this while keeping the lower body moving or idle, according to the player's input.

Getting ready

For this recipe, we have prepared a Unity Package named Mixing, containing a basic scene that features an animated character. The package can be found inside the 1362_07_03 ...

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