Chapter 4. Creating Maps and Materials

In this chapter, we will cover the following topics:

  • Creating a basic material with Standard Shader (Specular setup)
  • Adapting a basic material from Specular setup to Metallic
  • Applying Normal maps to a material
  • Adding Transparency and Emission maps to a material
  • Highlighting materials at mouse-over
  • Adding Detail maps to a material
  • Fading the transparency of a material
  • Playing videos inside a scene

Introduction

Unity 5 introduces in new Physically-Based Shaders. Physically-Based Rendering is a technique that simulates the appearance of materials based on how the light reacts with that material (more specifically, the matter from which that material is made) in the real world. Such a technique allows for more realistic ...

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