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Unity 5.x by Example

Video Description

This example-based practical guide will get you up and running with Unity 5.x

About This Video

  • Get the most up-to-date resource on Unity 5.x with a comprehensive discussion of all the new features of Unity 5.x

  • Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide

  • Brush up your existing game development skills and create games that have a brilliant game play using the excellent examples in this video course

  • In Detail

    Unity is an exciting and popular engine in the game industry. Throughout this course, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. This easy-to-follow course will help you quickly learn how to use Unity in a practical context, step-by-step, by making real-world game projects. Even if you have no previous experience of Unity, this video course will help you understand the tool set in depth.

    You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this video course will present you with step-by-step tutorials by making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this video course will help you establish a strong foundation in making games with Unity 5.

    Table of Contents

    1. Chapter 1 : The Coin Collection Game – Part 1
      1. The Course Overview 00:02:58
      2. Getting Started – Unity and Projects 00:02:53
      3. Projects and Project Folders 00:02:17
      4. Importing Assets 00:03:48
      5. Starting a Level 00:04:58
      6. Transformations and Navigation 00:06:13
      7. Scene Building 00:02:33
      8. Lighting and Sky 00:04:19
      9. Play Testing and the Game Tab 00:06:30
      10. Adding a Water Plane 00:03:51
      11. Adding a Coin to Collect 00:02:49
    2. Chapter 2 : Project A – The Collection Game Continued
      1. Creating a Coin Material 00:06:24
      2. C# Scripting in Unity 00:04:00
      3. Counting Coins 00:01:47
      4. Collecting Coins 00:05:50
      5. Coins and Prefabs 00:02:50
      6. Timers and Countdowns 00:06:26
      7. Celebrations and Fireworks! 00:04:07
      8. Play Testing 00:02:33
      9. Building the Game 00:06:58
    3. Chapter 3 : Project B – The Space Shooter
      1. Getting Started with a Space Shooter 00:05:38
      2. Creating a Player Object 00:04:05
      3. Player Input 00:04:19
      4. Configuring the Game Camera 00:02:51
      5. Bounds Locking 00:02:04
      6. Health 00:03:16
      7. Death and Particles 00:05:39
      8. Enemies 00:07:35
      9. Enemy Spawning 00:02:51
    4. Chapter 4 : Continuing the Space Shooter
      1. Guns and Gun Turrets 00:02:41
      2. Ammo Prefabs 00:05:59
      3. Ammo Spawning 00:08:12
      4. User Controls 00:02:28
      5. Scores and Scoring – UI and Text Objects 00:06:20
      6. Working with Scores – Scripting with Text 00:03:00
      7. Polishing the Space Game 00:02:31
      8. Testing and Diagnosis 00:02:03
      9. Building - Space Game 00:01:43
    5. Chapter 5 : Project C – A 2D Adventure
      1. A 2D Adventure – Getting Started 00:02:18
      2. Importing Assets 00:04:06
      3. Creating an Environment – Getting Started 00:04:56
      4. Environment Physics 00:05:54
      5. Creating a Player 00:10:21
      6. Scripting the Player Movement 00:04:18
      7. Optimization the Player 00:04:46
    6. Chapter 6 : Continuing the 2D Adventure
      1. Moving Platforms 00:04:42
      2. Creating Other Scenes – Levels 2 and 3 00:01:48
      3. Kill Zones 00:03:50
      4. The UI Health Bar 00:09:35
      5. Ammo and Hazards 00:09:34
      6. Gun Turrets and Ammo 00:01:37
      7. NPCs and Quests 00:08:40
    7. Chapter 7 : Project D – Intelligent Enemies
      1. Getting Started 00:04:36
      2. Terrain Construction 00:08:41
      3. Navigation and Navigation Meshes 00:04:54
      4. Building an NPC 00:04:39
      5. Creating Patrolling NPCs 00:06:49
    8. Chapter 8 : Continuing with Intelligent Enemies
      1. Enemy AI – Range of Sight 00:05:50
      2. An Overview of Finite-State Machines 00:02:57
      3. The Patrol State 00:02:42
      4. The Chase State 00:01:55
      5. The Attack State 00:03:32