Who this book is for

This book is ideally suited to readers with no prior experience of Unity or game development and who are considering game development as a hobby or a career. You will typically have some basic knowledge of programming or scripting, perhaps in contexts outside game development, in languages such as C, C++, C#, Java, JavaScript, ActionScript, Python, or another object-oriented language. In addition, you should have at least some basic idea of core game development concepts; for example, I'll assume you know what a 3D model is, what a texture is, what an audio file is, and what an executable file is. I take these concepts to be foundational. They will be touched upon on this book briefly, but not elaborated on or explained in ...

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