Chapter 5. Project C – a 2D Adventure

In this chapter, we will begin a completely new project; specifically, a 2D adventure game in which the player controls an alien character, exploring and navigating a dangerous world complete with quests and interactive elements. This project will incorporate elements and ideas from previous chapters as well as focus on new techniques, such as Complex Collisions, 2D Physics, Singletons and Statics, and more. In short, we will cover the following topics:

  • 2D characters and player movement
  • Assembling complex and multipart characters
  • Level design
  • 2D Physics and collision detection

    Note

    The starting project and assets can be found in the book companion files in the Chapter05/Start folder. You can start here and follow ...

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