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Unity 5 Game Optimization by Chris Dickinson

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Chapter 6. Dynamic Graphics

There is no question that the rendering system of modern graphics devices is complicated. Even rendering a single triangle to the screen engages many of these components, since GPUs are designed for large amounts of parallelism, as opposed to CPUs, which are designed to handle virtually any computational scenario. Modern graphics rendering is a high-speed dance of processing and memory management that spans software, hardware, multiple memory spaces, multiple languages, multiple processors, multiple processor types, and a large number of special-case features that can be thrown into the mix.

To make matters worse, every graphics situation we will come across is different in its own way. Running the same application against ...

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