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Unity 5 Game Optimization by Chris Dickinson

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Targeted profiling of code segments

If our performance problem isn't solved by the above checklist, then we probably have a real issue on our hands that demands further analysis. The task of figuring out exactly where the problem is located still remains. The Profiler window is effective at showing us a broad overview of performance; it can help us find specific frames to investigate and can quickly inform us which MonoBehaviour and/or method may be causing issues. However, we must still determine exactly where the problem exists. We need to figure out if the problem is reproducible, under what circumstances a performance bottleneck arises, and where exactly within the problematic code block the issue is originating from.

To accomplish these, we ...

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