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Unity 5 Game Optimization by Chris Dickinson

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Best approaches to performance analysis

Good coding practices and project asset management often make finding the root cause of a performance issue relatively simple, at which point the only real problem is figuring out how to improve the code. For instance, if the method only processes a single gigantic for loop, then it will be a pretty safe assumption that the problem is either with the iteration of the loop or how much work is processed each iteration.

Of course, a lot of our code, whether we're working individually or in a group setting, is not always written in the cleanest way possible, and we should expect to have to profile some poor coding work from time to time. Sometimes, hack-y solutions are inevitable, and we don't always have the ...

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