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Unity 5 Game Optimization by Chris Dickinson

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Chapter 1. Detecting Performance Issues

Performance evaluation for most software products is a very scientific process: determine the maximum supported performance metrics (number of concurrent users, maximum allowed memory usage, CPU usage, and so on); perform load testing against the application in scenarios that try to simulate real-world behavior; gather instrumentation data from test cases; analyze the data for performance bottlenecks; complete a root-cause analysis; make changes in the configuration or application code to fix the issue; and repeat.

Just because game development is a very artistic process does not mean it should not be treated in equally objective and scientific ways. Our game should have a target audience in mind, who can ...

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