What this book covers

Chapter 1, That's One Fancy Hammer!, introduces you to Unity 3D—an amazing game engine and game authoring tool that enables you to create games and deploy them to a number of different devices. You'll play a number of browser-based Unity 3D games to get a sense of what the engine can handle, from a massively-multiplayer online game all the way down to a simple kart racer. You'll download and install your own copy of Unity 3D, and mess around with one of the demos that ships with the product.

Chapter 2, Let's Start with the Sky, explores the difference between a game's skin and its mechanic. Using examples from video game history, including Worms, Mario Tennis, and Scorched Earth, we'll uncover the small, singular piece of ...

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