Time for action – add computer control

Let's build a function so that the computer can take a turn. Add a ComputerTakeATurn function to the GameLogic script:

function ComputerTakeATurn()
{
}

When do we want the computer to take a turn? After player 1, the human, has taken a turn, and the currentPlayer variable updates to 2.

Therefore in the ClickSquare function, after we show the player prompt, let's let the computer take a turn:

 ShowPlayerPrompt();
    ComputerTakeATurn();

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