Time for action – hash it out

We'll stretch some cube primitives to create the hashtable grid that houses the game.

  1. Change to a top, isometric view in your Scene.
  2. Navigate to GameObject | Create Other | Cube to create a cube primitive on the screen.
  3. Scale the cube up to z:15, and set Position to 0,0,0.
    Time for action – hash it out
  4. Duplicate the cube with Ctrl/command + D, and move it 5 units to the right along the X-axis.
    Time for action – hash it out
  5. Select both cubes by clicking on them while holding Ctrl or command. Duplicate them as in the previous step.
  6. Press the E key to call up the Rotate gizmo. Click the ...

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