Time for action – poke those particles

  1. Adjust the dials on your Particle System to match these values:

    Top Section:

    • Start Lifetime: 0.1
    • Start Speed: 10
    • Start Size: 0.3

    Emission:

    • Rate: 50

    Shape:

    • Shape: HemiSphere

    Keep all other settings in these sections at their default.

    Time for action – poke those particles

Start Lifetime, the first value we tweaked, determines when the particles "die", or disappear from the player's view. Sparks shooting out of a hissing fuse don't last very long, so we've turned this value down quite a bit.

Start Speed is obviously-named. This value determines how fast the particles initially shoot out of our emitter.

Start Size controls how large the particle images are. ...

Get Unity 4.x Game Development by Example Beginner's Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.