Ticker taken

Let's recap the mad skillz we picked up in this chapter. We:

  • Added 3D models to our game
  • Created some simple Materials
  • Learned how to tag GameObjects
  • Detected collisions between GameObjects
  • Overrode the physics simulation with our own code
  • Programmed an on-screen score counter and recap

We could still do a much better job of conveying the story and setting to the player in Ticker Taker, so let's put another pin in this game and return to it in a later chapter. In the next action-packed installment, we'll get a little more practice with GameObject collisions, and we'll learn all about Prefabs. Prefabs will change the way you use Unity! I can't wait.

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