Unfinished business

With this chapter, you've taken an important step in your journey as a game developer. Understanding how to build a game clock will serve you well in nearly all of the games you venture off to build. Games without some kind of clock or timer are uncommon, so adding this notch to your game developer tool belt is a real victory. Here are some skills you learned in this chapter:

  • Creating a font material
  • Displaying values on-screen with GUIText
  • Converting numbers to strings
  • Formatting string data to two decimal places
  • Ratios: the only math you'll ever need (according to someone who doesn't know math!)
  • Storing texture images in variables
  • Scaling or snipping graphics based on script data
  • Rotating, and then unrotating, the GUI
  • Converting hardcoded ...

Get Unity 4.x Game Development by Example Beginner's Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.