Now you're playing with power!

There's so much to learn about building Unity graphical user interfaces, and you've just taken the first important steps. So far, you know how to:

  • Add button UI controls to the screen
  • Tool up a custom GUI skin
  • Create new scenes, add them to the Build List, and link them together using buttons
  • Declare and define three different types of collections: a built-in array, a 2D Array and a Generic List
  • Populate a 2D Array using a nested loop
  • Lay out UI controls with both automatic and fixed positioning

As we delve deeper into our Robot Repair game, we'll learn more about automatic positioning so that we can center the game grid. We'll also figure out how to flip over cards, and add the crucial game logic to make everything function ...

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