Chapter 3. Game #1 – Ticker Taker

So far, we've taken a look at what other developers, large and small, are doing with Unity. We talked about what it's going to take for you to become a small developer and succeed—to finish a fully functional game. Now it's time to roll up your sleeves, tie up your inner procrastinator and lock it in the trunk of your car, and start learning to build a game with Unity.

Here's what we're going to do:

  1. Come up with a game idea.
  2. Distil it down to that small, singular piece of joy.
  3. Start building the game in Unity using placeholder objects.
  4. Add lighting to the Scene.
  5. Tie into Unity's built-in physics engine.
  6. Modify a game object using components to bend it to your steely will.

Let's get cracking!

Kick up a new Unity project ...

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