Don't stop there – live a little!

We've glanced briefly at the key elements of the Unity interface, but there's no need to stop poking around. Far beyond the scope of this book, there is a wealth of menu options, buttons, and controls that we haven't covered. Why not explore those menus or start randomly clicking on things that you don't yet understand? Now is the time to safely break stuff. You didn't work hard to create the Angry Bots Demo, so why not mess around with it a little bit?

Some of the changes you make to the Demo will "stick", even if you don't explicitly choose to save your changes. Duplicate the entire Angry Bots Demo folder before you go crazy.

Here are some things to try:

  • Select some of the GameObjects in the Hierarchy panel and ...

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