Unity takes over the world

Throughout this book, we'll be distilling our game development dreams down to small, bite-sized nuggets instead of launching into any sweepingly epic open-world game. The idea here is to focus on something you can actually finish instead of getting bogged down in an impossibly ambitious opus. This book will teach you how to build five games, each of which focuses on a small, simple gameplay mechanic. You'll learn how to build discrete pieces of functionality that you can apply to each project, filling the games out to make them complete experiences. When you're finished, you can publish these games on the web, Mac, PC, and Linux systems. If you spring for an additional software license for one of Unity's many add-ons, ...

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