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Implementing 3D stereography with polarized projection

3D stereo is everywhere: from movie theaters to TV sets and portable gaming. While Unity doesn't natively support Quad Buffer technology in order to make active stereo implementation easy, you might achieve interesting results using passive stereoscopy through a polarized system. While this recipe might be of limited application, it might be very useful for those working with public presentations.

Getting ready

For this recipe, we have prepared a package named StereoScene containing a playable scene including a First Person Controller, a terrain, and some basic geometry. The package is in the 0423_10_03 folder.

Although you don't need any extra hardware to try this recipe, you will of course ...

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