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Unity 4.x Cookbook by Matt Smith, Chico Queiroz

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Chapter 1. Getting Started with Unity 4.x

In this chapter, we will cover:

  • Installing Unity 4.x
  • Setting your preferences
  • Understanding and optimizing the User Interface
  • Saving assets created in Unity as Prefabs
  • Discovering Unity's content
  • Importing your own content
  • Importing Unity packages into your project
  • Importing custom packages into your project
  • Exporting custom packages from your project
  • Adding custom packages to Unity's quick list
  • Using the Project browser

Introduction

This chapter is tailored for those who are about to start using Unity or have just arrived to it. In this chapter, you will find some introductory steps into making this engine more comfortable and familiar.

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