Many artifacts sound higher in pitch when accelerated and lower when slowed down. Car engines, fan coolers, a Vinyl record player... the list goes on. If you want to simulate this kind of sound effect in an animated object that can have its speed changed dynamically, follow this recipe.
For this recipe, you'll need an animated 3D object and an audio clip. Please use the
carouselSound.wav files, available in the
To change the pitch of an audio clip according to the speed of an animated object, please follow these steps:
carousel.fbxfile into your Unity project.
carousel.fbxfile in the Project view. Then, in the Inspector