Now that your animated character is ready, you might want to coordinate his actions with his animation states. In this recipe, we will exemplify this by making the character throw an object when the player presses the appropriate button. Also, we will make sure that the action corresponds to the character's animation.
For this recipe, we have prepared a project named
MixamoProject, containing several assets such as levels, animated characters, and props. You can find it inside the
To make an animated character throw an Easter egg(!), follow these steps: