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Unity 4.x Cookbook by Matt Smith, Chico Queiroz

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Configuring a character's Avatar and Idle animation

One of the features that make Unity's new animation system, Mecanim, so flexible and powerful is the ability to quickly reassign animation clips from one character to another. This is made possible through the use of Avatars; an Avatar is basically a layer between your character's original rig and Unity's animation system.

In this recipe, we will learn how to configure an Avatar skeleton on a Mixamo character.

Getting ready

For this recipe, we have prepared a project named MixamoProject, containing several assets such as levels, animated characters, and props. You can find it inside the 0423_05_codes folder.

How to do it...

To configure an Avatar skeleton, perform the following steps:

  1. Open the project, ...

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