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Creating particle effects using Shuriken

From Unity 3.5 onwards, much more impressive effects can be created using particle systems. Many effects which used to need scripting can be achieved entirely through the Shuriken particle system settings.

Getting ready

It is useful to review important properties and the parameter value selection methods of Unity particle systems before actually trying to work with them in the editor itself.

Some of the fundamental properties of particle systems include the following:

  • Energy: How long a particle will "live" until it is destroyed
  • Looping: Whether the entire population of particles will be recreated again once the last particle has "died"
  • Speed, direction, and rotation: Each particle has its own transform, and ...

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