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Unity 4 Fundamentals by Alan Thorn

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CHAPTER 12

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Tips and Tricks

This final chapter takes a dramatically different form from all previous chapters of the book in how it approaches our exploration of Unity. It is neither project-based, like most chapters, nor theoretical, like some chapters. Instead, it adopts a simple question- and-answer (Q&A) format. Specifically, it raises a set of questions I find commonly asked by people new to Unity; people who have read and learned about the basics but who still have a few miscellaneous queries, the answers to which are strangely not well documented or easily found. In this chapter I pose these questions on behalf of curious students and ...

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