CHAPTER 9

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Debugging and Post-processing

By the end of this chapter you should:

1.  Understand how to debug games using the Object Inspector and Stats panel.

2.  Understand how to use the Profiler window for assessing performance.

3.  Understand what post-processing is.

4.  Be able to use post-processing effects such as Blur and Bloom.

5.  Be able to use cell shading.

The final stage of the six-stage workflow to making a Unity game is about building, testing and refining the game. It is a cyclic stage that comes after the core functionality has been created. It’s cyclic because a developer typically tests the game to find errors, glitches or ...

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