O'Reilly logo

Unity 4 Fundamentals by Alan Thorn

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

CHAPTER 9

image

Debugging and Post-processing

By the end of this chapter you should:

1.  Understand how to debug games using the Object Inspector and Stats panel.

2.  Understand how to use the Profiler window for assessing performance.

3.  Understand what post-processing is.

4.  Be able to use post-processing effects such as Blur and Bloom.

5.  Be able to use cell shading.

The final stage of the six-stage workflow to making a Unity game is about building, testing and refining the game. It is a cyclic stage that comes after the core functionality has been created. It’s cyclic because a developer typically tests the game to find errors, glitches or ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required