CHAPTER 7

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Scripting with C#

By the end of this chapter you should:

1.  Understand what scripting is and its importance for game development.

2.  Learn to how create C# scripts for Unity games.

3.  Appreciate the coding, debugging and component-based workflow.

4.  Understand singletons and inter-component communication.

5.  Understand event-driven programming.

If there is one fundamental idea that has been repeated throughout this book, it is this: practically all Unity projects, as they move from drawing board to completion, follow a distinctive six-stage process. Step 1 involves creating and naming a new project that is to house all game ...

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