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Unity 4 Fundamentals by Alan Thorn

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CHAPTER 3

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Scenes, Assets and Game Objects

By the end of this chapter you should:

1.  Understand the difference between assets and game objects

2.  Appreciate the anatomy of game objects

3.  Understand scenes as coordinate spaces

4.  Be able to configure assets for a scene

5.  Understand scene hierarchies and transformations

This chapter is mainly about how to make levels. In Unity, a level is called a ‘scene’, and one scene equals one level. The process of building a scene, as discussed here, corresponds to steps 3 and 4 of the six-stage Unity development workflow listed in Chapter 1. This chapter demonstrates scene construction and its associated ...

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