CHAPTER 2

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Assets and Asset Management

By the end of this chapter you should:

1.  Understand the different types of assets

2.  Learn optimal methods for importing assets

3.  Be able to use the Unity Project panel

4.  Understand the benefits of asset management

5.  Know how to search the Unity Asset Store

Section 1.5 of Chapter 1 outlined the six-stage workflow for Unity. Step 2 of that workflow focussed on assets. For this reason it is appropriate to consider assets early in this book. If you followed through the project of Chapter 1, you’ll have already used assets in abundance. Now it’s time to extend our knowledge of them. The Oxford English ...

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