Book description
Get ahead of the game with Unity 4.
The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:
- Asset management tools
- Real-time lighting and lightmapping
- Particle systems
- Navigation and pathfinding
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Acknowledgements
- About the Author
- Introduction
- Chapter 1 Getting Started with Unity
- Chapter 2 Assets and Asset Management
- Chapter 3 Scenes, Assets and Game Objects
- Chapter 4 Terrain and Audio
- Chapter 5 Lighting and Lightmapping
- Chapter 6 Particle Systems and Shuriken
- Chapter 7 Scripting with C#
- Chapter 8 GUIs and Scripting
- Chapter 9 Debugging and Post-processing
- Chapter 10 Navigation and Pathfinding
- Chapter 11 Animation and Mecanim
- Chapter 12 Tips and Tricks
- Afterword
- Index
Product information
- Title: Unity 4 Fundamentals
- Author(s):
- Release date: December 2013
- Publisher(s): Routledge
- ISBN: 9781135921880
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