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Unity 3.x Game Development by Example by Ryan Henson Creighton

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Chapter 7. Don't Be a Clock Blocker

We've taken a baby game like Memory and made it slightly cooler by changing the straight-up match mechanism and adding a twist: matching disembodied robot parts to their bodies. Robot Repair is a tiny bit more interesting and more challenging thanks to this simple modification.

There are lots of ways we could make the game even more difficult: we could quadruple the number of robots, crank the game up to a 20x20 card grid, or rig Unity up to some peripheral device that issues a low-grade electrical shock to the player's fiddly bits every time he doesn't find a match. NOW who's making a baby game?

These ideas could take a lot of time though, and the Return-On-Investment (ROI) we see from these features may not ...

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