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Unity 3.x Game Development by Example by Ryan Henson Creighton

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Chapter 5. Game #2: Robot Repair

One of the secret aspects of game development is that getting a mechanic working is often less challenging than getting an entire GAME working.

Our keep-up game has a working mechanic, but it's clearly nothing like a finished game.

In this chapter, we'll take a break from our keep-up game to add an important tool to our Unity game development tool belt: Graphical User Interface programming. Graphical User Interfaces, or GUIs for short, include all of the buttons, sliders, drop-downs, arrows, and on-screen text that help players understand and move through your game. Unity has a whole separate GUI (pronounced "gooey") system that we'll start digging around in to flesh out our games a bit better. To get a good grasp ...

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