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Unity 3.x Game Development by Example by Ryan Henson Creighton

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Chapter 4. Code Comfort

We've reached the precipice: we're staring at a game that doesn't do much and WON'T do much more unless we write some code. If you're brand new to this stuff, code is scary or, rather, the idea of code is scary. Will you have to type a bunch of ones and zeroes, or cryptic punctuation along thousands of monotonous line numbers? If you have ever tried developing a game or if you have ever been taught to program using some ancient language in a high school computer course, code might have been the thing to undo you. But, here you are giving it one more crack at the bat. The world NEEDS a three-dimensional keep-up game, by cracky! It's time to show the world what you're made of.

What is code?

Code is just a series of instructions ...

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