Summary

In this chapter, we have looked at two different ways to animate in Unity. Remember that both the Lerp and Animation feature in Unity can be used to animate almost any property of your game, by addressing a particular property of a component. This gives you almost infinite control of the action happening in your game scenes.

In the next chapter on finishing touches, we will look at some new techniques such as Lightmapping to give your game the more professional, polished look that it needs to stand out from the crowd.

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