Chapter 8. Particle Systems

In this chapter, we will look at more versatile rendering effects that can be achieved by using particle systems within your 3D world. Games use particle effects to achieve a vast range of effects from fog and smoke to sparks, lasers, and simple patterns. In this chapter, we will look at how we can use two particle systems to simulate fire.

In this chapter, you will learn:

  • What makes up a particle system—its components and settings
  • Building particle systems to simulate fire and smoke
  • Further work with on-screen player instructions and feedback
  • Using scripting to activate particle systems during runtime

What is a particle system?

A particle system is referred to in Unity as a system—rather than a component—as it requires these ...

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