Summary

Congratulations! You have just created your first Unity prototype.

In this chapter, you should have become familiar with with the basics of using the Unity interface, working with Game Objects, components, and basic scripting. This will hopefully act as a solid foundation upon which to build further experience in Unity game development.

Now you might want to relax a little and take time to play your prototype or even create one of your own based on what you have learned. Or you may just be eager to learn more; if so, keep reading!

Let's move on to the main game of this book, now that you are a little more prepared on some of the basic operations of the Unity development.

In the next chapter, we will begin to create a game called Survival ...

Get Unity 3.x Game Development Essentials now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.