Summary

Here we have looked at the key concepts you will need to understand and complete the exercises in this book. However, 3D is a detailed discipline that you will continue to learn not only with Unity, but in other areas also. With this in mind, you are recommended to continue to read more on the topics discussed in this chapter, in order to supplement your study of 3D development. Each individual piece of software you encounter will have its own dedicated tutorials and resources dedicated to learning it. If you wish to learn 3D artwork to complement your work in Unity, you are recommended to familiarize yourself with your chosen package, after researching the list of tools that work with the Unity pipeline and choosing which one suits ...

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