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Unity 3D UI Essentials by Simon Jackson

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Enter Thunderdome

Now that you've seen what Unity has had available for so long with the legacy GUI (and if you have experienced it you will undoubtedly shudder at this point), it is a very welcome relief that the UI system has received such an overhaul in Unity 4.6. It has been a long time coming and very much anticipated!

Note

Note that this section is just a preliminary overview so you know what's coming. Each section will be described in depth in the following chapters.

Recognizing the need for change, Unity set upon the path of redesigning the GUI system from the ground up. They have looked at what games have needed, what the community has built (even with the limitations and restrictions of not having access to Unity's core) and then sprinkled ...

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