Time for action - do some housekeeping

We're most of the way to a brand new game, and we barely broke a sweat! Let's take a moment to rename a few things before we make some script adjustments.

  1. Rename the Bomb and Character Prefabs EnemyShip and HeroShip, respectively. You should make this change in both the Hierarchy and Project panels.
  2. In the Project panel, rename the Character Script to HeroShip.
  3. Likewise, rename the FallingObject Script to EnemyShip.
  4. In the Hierarchy panel, click to select the EnemyShip Prefab (formerly the Bomb Prefab).
  5. Hover your mouse cursor over the Scene view and press the F key to focus in on the EnemyShip. You may notice that the Sphere Collider is too small. Let's fix that.
  6. In the Inspector panel, change the radius ...

Get Unity 3D Game Development by Example now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.